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Saving and Loading Data

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Hello folks! First time posting here. I'm trying to make an experience that involves recording some audio at certain positions of a scene that get stored somewhere online for another user to listen to. Kind of like dark souls messages but with audio. So I need to get the audio files, store them somewhere and then fetch them again when needed. I've heard that Photon isn't great with storing and loading, but I just wanted to double check with the community. Is Photon a good answer to this, or should I look elsewhere? If so where? Should I get another SDK or plugin, or rely on Unity's built in webrequests? Thank you!

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