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Measuring Time Taken by Message To reach Client From Server

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Hi, I have used photon server (.Net C#) code to build a turn-based game. backend is handled by photon server and i am using Photon Javascript SDK to connect the client to server. I need to find answers to the following questions: 1. Is there a way to measure how much time the message takes to reach the client from the server in seconds or ms. 2. How to get the message size. 3. Does performance gets affected if I send a longer message as "Player 1 has been connected to the game" like causing a disconnect or making message late to reach the client? Sometimes the message takes a long time to reach the client as in another round has already begun and last round message is coming.

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