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Channel: Photon Server — Photon Engine
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PlayerCount, Peers and Connections Actives do no match

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Hi there, We are analyzing disconnect issues on our On-Premise server. We are monitoring some game and lobby stats on the client side and some counters on the server side. Here are the numbers from Windows Performance Monitor that we are trying to make sense of: 1) Photon server is running, no client connected: -Peers: 2 -Connections Active: 1 2) First client connects to the lobby: -Peers:3 -Connections Active: 2 3) First client creates and joins a room: -Peers: 4 -Connections Active: 3 4) Second client joins the lobby: -Peers:5 -Connections Active: 4 5) Second client joins the room: -Peers:6 -Connections Active:5 We are using PUN and PUN Voice. We would like to know how the Peers and the Connection Active counters are calculated. It looks like Peers=(2*PlayerCount)+2 and Connections Active = (2*PlayerCount)+1 Does each Voice instance count as an extra Peer/Connection on top of each PUN player? We just want to make sure that we don't instantiate extra players by accident. Many thanks!

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