Thx kindly for all help or pointers in the right direction! My friend and I have not found this topic to be well-covered online. We have seen setups for dedicated servers where Unity is used as a simulation of a game (server-side) for use with a deterministic lock-step engine. We see these setups using 2 separate Unity projects, one which is on the server and serves as the simulation of course and one which is the client layer, but we are not sure how to run/communicate with a unity project as part of the server application, as opposed to just running some C# code. So, how to make use of Unity on the server side as a separate project from the client-side Unity project?
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