Hi,
I'm currently developing a game with authoritative server logic. I read in Photon's documentation that I could run Unity instances in the gameserver.
But i'm afraid following might happen:
Is there any way for me to force the Unity Instance to connect to a specific game server without me having to change the loadbalancing code?
I'm currently developing a game with authoritative server logic. I read in Photon's documentation that I could run Unity instances in the gameserver.
But i'm afraid following might happen:
A unity Instance running in GameServer1 will execute PhotonNetwork.ConnectUsingSettings(), that would connect it to the MasterServer and it would be subject to the loadbalancing and might end up being redirected to GameServer2 instead.
MasterServer
/ \
GameServer1 GameServer2
/ | \ / | \
(Unity instances) (Unity instances)
Is there any way for me to force the Unity Instance to connect to a specific game server without me having to change the loadbalancing code?