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RaiseEvent Not Working,When player disconnects just After Raising Event

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Hi Guys,
I am having a problem with RaiseEvent.
RaiseEvent Not Working When a player disconnects just After Raising Event.

Let me explain the scenario
Currently, I am working on a turn-based card game, I am using RaiseEvents to switch turn to the next player once the current player finishes his/her turn.

It was all working fine until at certain times when a player disconnects suddenly just after raising FinishTurn Event, the event is NOT being received by the other players in the room.

Is there any way to know that the sent event was failed and again retry raising event when the disconnected player rejoins room after some time?





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