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Temporarily 'Game full' while room still has space. Double counting joins?

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I am hosting a photon server on my machine and using PUN 2 to connect clients to the server.

However, it seems that clients are double counting for a while (~10s) when they join a room.

Max players -> Max can join
2 -> 1
3 -> 2
4 -> 2
5 -> 3

I call 'JoinOrCreateRoom("Room", roomOptions, TypedLobby.Default)' to create/join the room, and from the client logs, I am sure that I only call this once.

What else could be happening?

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