I started a way in unity to make an MMO and I want to use photon server for this. I have a few questions.
1. Using Photon services, there is a maximum of 16 people in a room. When I host it using a server, can there be 500 people in a room (assuming the system is sufficient)
2. I want to create global events for the game on the photon server, is there a way to do it without writing my special codes on the server side?
3. Should I do all my database connections with webRPC and host it on the server where the server is, or should I set up a separate server? (I need suggestions for this)
Thanks in advance.