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Improve latency in VR with real movements

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Hello, I am making a game in VR (Unity) for Meta Quest 2. It is developed locally on an intranet. I have installed Photon Server on a PC with the master game, and each Quest 2 with its game. Everything is going well, the problem is that sometimes the game slows down, it shoots and the shot takes time to reach the enemies. Or you physically move and in the master it takes time to refresh that movement, so the other player doesn't see it in the place it should.

What can be?

In Unity we have it configured as UDP , with the ip of the master server.

And in Photon Server, we activate Photon Control and run the LOADBALANCING(MYCLOUD) application.

Thank you so much.


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