Hi,
I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io.
Now for that I know I need a server which is online and can manage clients on multiple rooms with bots. I want all calculations of the movement for each client (which will be using Unity) should be done on the server side so that everything is synced. I was thinking of using photon server and was hoping to run the server on the machine and i will be able write the code to manage my requirements but I cannot seem to find the example of server side code and setup. Can anyone help me in this regard.
I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io.
Now for that I know I need a server which is online and can manage clients on multiple rooms with bots. I want all calculations of the movement for each client (which will be using Unity) should be done on the server side so that everything is synced. I was thinking of using photon server and was hoping to run the server on the machine and i will be able write the code to manage my requirements but I cannot seem to find the example of server side code and setup. Can anyone help me in this regard.