Quantcast
Channel: Photon Server — Photon Engine
Viewing all articles
Browse latest Browse all 1557

Error Unable to cast COM object of type 'System.__ComObject' to interface type 'PhotonHostRuntimeIn

$
0
0
Hi Supporter,
I've get this error in photon server? Please Help me.

2015-01-12 15:10:16,040 [61] ERROR PhotonHostRuntime.PhotonDomainManager - UnhandledException:
System.InvalidCastException: Unable to cast COM object of type 'System.__ComObject' to interface type 'PhotonHostRuntimeInterfaces.IPhotonPeer'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{92B33766-78D6-4ABA-9523-BA671A9C2788}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)).
at System.StubHelpers.StubHelpers.GetCOMIPFromRCW(Object objSrc, IntPtr pCPCMD, IntPtr& ppTarget, Boolean& pfNeedsRelease)
at PhotonHostRuntimeInterfaces.IPhotonPeer.Send(Byte[] data, MessageReliablity reliability, Byte channelId, MessageContentType MessageContentType)
at Photon.SocketServer.PeerBase.SendData(Byte[] data, SendParameters sendParameters) in h:\svncontent\photon-socketserver-sdk_3.4\src\Photon.SocketServer\PeerBase.cs:line 784
at Photon.SocketServer.PeerBase.SendOperationResponse(OperationResponse operationResponse, SendParameters sendParameters) in h:\svncontent\photon-socketserver-sdk_3.4\src\Photon.SocketServer\PeerBase.cs:line 590
at Lite.LitePeer.SendOperationResponsePeer(OperationResponse operationResponse, SendParameters sendParameters)
at Handle_SBI12.Handle_SBI12.OnOperationRequest(LitePeer peer, OperationRequest sbiOperationRequest, SendParameters sendParameters)
at Game.Common.AutoScheduleHandleLib.RunSchedule()
at (Object )
at ExitGames.Concurrency.Core.DefaultExecutor.Execute(Action toExecute) in d:\dev\exitgames-libs\src\Core\Concurrency\Core\DefaultExecutor.cs:line 31
at ExitGames.Concurrency.Core.DefaultExecutor.Execute(List`1 toExecute) in d:\dev\exitgames-libs\src\Core\Concurrency\Core\DefaultExecutor.cs:line 21
at ExitGames.Concurrency.Fibers.PoolFiber.Flush(Object ) in d:\dev\exitgames-libs\src\Core\Concurrency\Fibers\PoolFiber.cs:line 216
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()


Viewing all articles
Browse latest Browse all 1557

Trending Articles