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Photon server and IPv6

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My update build was rejected by Apple today because the reviewer can't connect to the server and it seems it's because my game / server does not support IPv6. I read the forum and it seems the newer version of Photon server / PUN+ support IPv6. My question is do I have to update the server or do I have to update the client (I'm using PUN+ v.1.51 and the LoadBalancing server as base). If possible I want to update the least number of file the possible because I heavily modified some of the Photon code (like the networkingpeer.cs in PUN+ for example).

A question unrelated to Photon: how can setup an IPv6 environment so I can test it like the guy at Apple does?

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