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Photon - LoadBalancing - Create room serverside

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Hi,
I'm trying to use the LoadBalancing demo as base for a game idea I have, I have followed tons of tutorials, and found an old thread about it here too: http://forum.photonengine.com/discussion/1414/create-rooms-server-side

However, Now that i've come thus far as to create the room on the mater server (check), it never gets created on the gameserver and i can't for the life of me figure out why.

game.HasBeenCreatedOnGameServe remains forever false, altho game.GameServer is set for all intents and purposes.

How do i force the game to get created on the gameserver?

(No, I don't for any reason whatsoever want to use the built in client-side calls for creating rooms
or lobbies on this project. this is not a "matchmaking" game or alike).


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