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Persistent User Info from Master to Game Server

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Hi,

I have been using Photon for a few years now and am just now upgrading to Photon 4. Currently I am working with the loadbalancing project.

I've integrated a database with my game where users can login. What I want to do is, when a user logs in and creates/joins a room, to keep the users' details persistent across from the Master server to the Game server.

Is there a built in way to do this? Currently I am just in need of an account name which I save on the client on login which I sent to the game server on authentication. However, in future I may want to send more details and it seems advantageous to somehow save the data on the Master server while the client is there, and simply transfer any user details to the Game server when the user transitions.


Thanks in advance!

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