We have read the official document, https://doc.photonengine.com/enus/onpremise/current/applications/loadbalancing/application,Ask the following questions.
1. Under the architecture of a single master server , if the Master Server goes down, the whole game will not be accessed normally. How to implement muti-master server node high availability ?
Can the Game Server register many Master Servers at the same time ?
2. In manual deployment photonserver circumstances, how to view the game's state statistical data (for example, the number of gameserver is running, the number of players online ,
whether there is the dashboard which is similar to photon cloud background.
1. Under the architecture of a single master server , if the Master Server goes down, the whole game will not be accessed normally. How to implement muti-master server node high availability ?
Can the Game Server register many Master Servers at the same time ?
2. In manual deployment photonserver circumstances, how to view the game's state statistical data (for example, the number of gameserver is running, the number of players online ,
whether there is the dashboard which is similar to photon cloud background.