Hello,
I am extending the LoadBalancing application and so far it is working well. I have a problem that it is not actually a Photon problem but it derives from the fact that Photon server does not support sessions or some kind of service that provides player context. So far I am keeping all player context info inside the LitePeer object because that persists through the entire game session.
Any suggestion on how else could this be managed would be appreciated.
I am newbie with .net framework but I have some programming background. One Idea would be to create a global collection with all player states but there might be some concurrency issues i think.
I am extending the LoadBalancing application and so far it is working well. I have a problem that it is not actually a Photon problem but it derives from the fact that Photon server does not support sessions or some kind of service that provides player context. So far I am keeping all player context info inside the LitePeer object because that persists through the entire game session.
Any suggestion on how else could this be managed would be appreciated.
I am newbie with .net framework but I have some programming background. One Idea would be to create a global collection with all player states but there might be some concurrency issues i think.