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TimeoutDisconnect ignores PlayerTTL?

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Hi,

I am working on a game using Photon Plugin that requires reconnect. I set playerTTL = -1, and if the client (unity) calls disconnect, the room can still see the actor within the list and see that it is inactive. However, if the disconnect is caused by TimeoutDisconnect (by putting the android app to the background for example), then the actor will be completely removed from the list instead of staying in the inactive list. Is that the expected behaviour? And if so, how should i handle reconnect for players disconnected by server timeout?
Would greatly appreciate your help.

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