Hi,
I am having an strange issue, the server si shooting down, without start again, at some point and we don't know the cause.
The server is running without problems and suddently it just shutdown.
Does the log traces show the reason??![:/ :/]()
Thanky you very much!
2104: 11:59:52.227 - Service is running...
2104: 12:01:02.605 - Game1:3 - PhotonRunning() failed. Exception:
System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time or established connection failed because connected host has failed to respond 104.45.24.151:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
at...
System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time or established connection failed because connected host has failed to respond 104.45.24.151:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.GetResponse()
at Photon.LoadBalancing.Common.PublicIPAddressReader.DoLookupPublicIpAddress(String lookupServiceUrl) in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 119
at Photon.LoadBalancing.Common.PublicIPAddressReader.LookupPublicIpAddress() in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 71
at Photon.LoadBalancing.Common.PublicIPAddressReader.ParsePublicIpAddress(String publicIpAddressFromSettings) in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 36
at Photon.LoadBalancing.GameServer.GameApplication.Setup() in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\GameServer\GameApplication.cs:line 357
at Photon.SocketServer.ApplicationBase.PhotonHostRuntimeInterfaces.IPhotonControl.OnPhotonRunning() in h:\svncontent\photon-socketserver-sdk_3.4\src\Photon.SocketServer\ApplicationBase.cs:line 1105
at PhotonHostRuntime.PhotonDomainManager.PhotonRunning()
2104: 12:01:02.761 - CService::OnException() - Exception: CManagedHost::PhotonRunning() - Failed in AppDomain: 3 - Unspecified error
2104: 12:01:02.761 - Server shutting down...
I am having an strange issue, the server si shooting down, without start again, at some point and we don't know the cause.
The server is running without problems and suddently it just shutdown.
Does the log traces show the reason??

Thanky you very much!
2104: 11:59:52.227 - Service is running...
2104: 12:01:02.605 - Game1:3 - PhotonRunning() failed. Exception:
System.Net.Sockets.SocketException (0x80004005): A connection attempt failed because the connected party did not properly respond after a period of time or established connection failed because connected host has failed to respond 104.45.24.151:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
at...
System.Net.WebException: Unable to connect to the remote server ---> System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time or established connection failed because connected host has failed to respond 104.45.24.151:80
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
--- End of inner exception stack trace ---
at System.Net.HttpWebRequest.GetResponse()
at Photon.LoadBalancing.Common.PublicIPAddressReader.DoLookupPublicIpAddress(String lookupServiceUrl) in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 119
at Photon.LoadBalancing.Common.PublicIPAddressReader.LookupPublicIpAddress() in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 71
at Photon.LoadBalancing.Common.PublicIPAddressReader.ParsePublicIpAddress(String publicIpAddressFromSettings) in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\Common\PublicIPAddressReader.cs:line 36
at Photon.LoadBalancing.GameServer.GameApplication.Setup() in c:\Users\Keny\dev\svn\trunk\Server\ExitGames-Photon-Server-SDK_v3-4-13-5874\src-server\Loadbalancing\LoadBalancing\GameServer\GameApplication.cs:line 357
at Photon.SocketServer.ApplicationBase.PhotonHostRuntimeInterfaces.IPhotonControl.OnPhotonRunning() in h:\svncontent\photon-socketserver-sdk_3.4\src\Photon.SocketServer\ApplicationBase.cs:line 1105
at PhotonHostRuntime.PhotonDomainManager.PhotonRunning()
2104: 12:01:02.761 - CService::OnException() - Exception: CManagedHost::PhotonRunning() - Failed in AppDomain: 3 - Unspecified error
2104: 12:01:02.761 - Server shutting down...