Hello,
I'm currently trying to get our game that runs on the cloud servers to run off a local server for an upcoming convention where there will be no internet access.
When I run the loadbalance test client it returns errors: "JoinGame failed: ReturnCode: 32758 (Game does not exists)", the loadbalancing application is running and the memory usage is increasing so I'm not sure what's going on here.
Running the game returns errors of being unable to connect.
Any help is appreciated
I'm currently trying to get our game that runs on the cloud servers to run off a local server for an upcoming convention where there will be no internet access.
When I run the loadbalance test client it returns errors: "JoinGame failed: ReturnCode: 32758 (Game does not exists)", the loadbalancing application is running and the memory usage is increasing so I'm not sure what's going on here.
Running the game returns errors of being unable to connect.
Any help is appreciated