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Unity Editor and Build Cant find each others room

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My project was connecting fine about 3 hours ago when suddenly my Editor build and exported build were no longer able to join the same room.

To connect to photon I use
public void ConnectToPhoton() { PhotonNetwork.GameVersion = gameVersion; PhotonNetwork.ConnectUsingSettings(); Debug.Log("ConnectToPhoton"); } public override void OnConnectedToMaster() { PhotonNetwork.JoinLobby(); Debug.Log("OnConnectedToMaster"); //PhotonNetwork.JoinRandomRoom(null,0); } public override void OnJoinedLobby() { Debug.Log("OnJoinedLobby"); //PhotonNetwork.JoinRandomRoom(null, 0); PhotonNetwork.JoinRandomRoom(null, 0); } public override void OnJoinRandomFailed(short returnCode, string message) { print(message + " " + returnCode); Debug.Log("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);"); PhotonNetwork.CreateRoom(null, new RoomOptions() { MaxPlayers = 4 }, null); }

The error code from OnRandomJoinFailed gives me 32760 No rooms
Typically I was able to use either the exported build or the Editor build to host. At the time I was working i wasnt affecting any code related to this. I have even gone back to my previous git pull and am still unable to get my builds to connect to each other. I can't seem to find the cause and would be glad to help.

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