Some newbie questions regarding self hosting
Hey Forum,I would love if you guys could help me better understand some things regarding self hosting. To be clear I am not a programmer on this project. We are getting ready to release our 50 player...
View ArticleShow Rooms only for certain users
Hi,We want to create rooms, which can be listed/e.g. seen only by certain users (player-a/b/c).Creating the Room: RoomOptions roomOptions = new RoomOptions(); roomOptions.MaxPlayers = 8;...
View ArticleHow reliable is execution timing?
For example if i Instantiate object, then immediately call RPC on itwill it guarantee that its always called on same frame before Start() for all clients?var my =...
View ArticleClosing Connection to client from server LoadBalancing
Hi, I just wanted to know if there is a way to close the clients connection. So when an admin bans the player they are disconnected from their current game. Since I am using custom auth, they won't be...
View ArticlePhoton Server Public IP not Work!
So, I downloaded the "Self-Hosted" photon sdk to create and run a proper server, but when I choose "Local IP" on the photon control game server, I can connect to the same network (as expected), however...
View ArticlePublic IP is A IP of Computer Or Lan?
a question, No Photon Control, Does the ip of my router appear right? if I check this option "public IP" do I need to pass the IP from the router or from the computer to the "ServerSettings" within...
View ArticleHow can I send user data from client to InitRequest on the server?
Hello, I notice that when create peer on the server side. It has InitRequest as an argument. InitRequest has UserData as a public object variable. My client is Unity. I'm using Photon plugin for Unity...
View ArticleI want to connect photons with javaSctipt client,but " Failed to locate...
I setting the server and certificate reference ( https://doc.photonengine.com/en-us/onpremise/current/operations/websockets-ssl-setup),but server can`t running.
View ArticlePhoton Log Error
Hello. I always got these errors. Can u guys give me some advice about this.10000: 09:00:59.305 - CThreadPool::Process - Exception - PeerAppSelection() - Init: Unexpected message length, need at least...
View ArticlePhotonserver starts and immediately crashes on win2016 server
Hi allOS = Windows server 2016 64 bitsPhoton On Premise Server SDK v4-0-29-11263.Net Framework 4.6 and 3.5 installed(if some of you want to know how to install .Net Framework 3.5 on win 2016 server ,...
View ArticleWhat are "Game Server" and "Master Server"???
One doubt, I read here:https://doc.photonengine.com/en-us/onpremise/v3/reference/load-balancingthat the master server, calls the "game server" and creates a room in it, directing the players there.my...
View ArticlesetDisconnectTimeout is not working
Hello, I am using client version: photon-androidndk-sdk_v4-1-10-2, server version: Photon-OnPremise-Server-SDK_v4-0-29-11263. I found that the setDisconnectTimeout function is not working. When I...
View ArticleIn which order to do everything?
Hello! I used to use Photon Cloud for games with rooms for 2-5 people. It's time to try to make an MMO prototype game. For this, I want to use a server. I'm using Unity3d 2018.Where do I start? I...
View ArticleChanging from local testing to public deployment
So I have a project that works fine when the PhotonServer applications GameServerIP is set to the local IP but when I change the setting to public IP the game no longer works the debugger is telling me...
View ArticlePhoton server and PUN 2 samples
tell a newbie please.Installed the last server. I installed the last PUN2 in the new unit project. Set the correct connection address in the settings 127.0.0.1:5056. But when I try to connect, I get an...
View ArticleCan't connect with same username on Photon self hosted
Hi guys!I'm using Unity 2017.4.3 and the "PUN 2 - FREE" Unity Asset to develop an app that is working fine with Photon Cloud.I'm now trying to switch it to a Photon self hosted server, but it seems...
View ArticleHow to log and debug
In unity I simple write "Debug.Log(string)", it shows me the string content in the console. In eclipse for appwarp, I use System.PrintIn(string), it shows me the content as soon as I run the java...
View ArticleAuthentication Token Issues
Hello, Our company uses the Photon On-Premise server.I recently rebuilt using the batch script: "C:\Photon Server\build\deploy.prompter.bat"After I did this I went to run my game and I keep getting the...
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