Hello, I'm working on creating an authoritative server using a Photon Plugin. I seem to be able to send out events properly and at a frequency I choose (currently 20 updates per second). However, I'm trying to send inputs from the PUN client at 20 updates per second, but only receiving around 5 updates per second from the client. I've verified (at least using Unity's Debug.Log) that the client is indeed calling PhotonNetwork.RaiseEvent(PhotonConstants.EvCommand, serializedCommand, false, defaultRaiseEventOptions); which does not cache anything and is sent as unreliable. Is there a reason the server might be dropping most of these updates? What's the easiest way to debug the potential cause, and/or what are some potential causes of this?
Any help would be appreciated, thanks!
Curt
Any help would be appreciated, thanks!
Curt