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Unity's PUN 2 connection to local server (LoadBalancing)

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Hey! I've been trying to connect my unity game to a local server I'm running on the same computer. I'm running the loadbalancing configuration as an application, and when I try to run the test clients everything works properly. I'm connecting via "PhotonNetwork.ConnectUsingSettings();", but I get the following error on the console: OperationResponse 230: ReturnCode: 32767 (Authentication token is missing). Parameters: {} Server: MasterServer Address: (IP:port) The log file at deploy\bin_Win64\log does not show any changes when connecting the unity client.

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