Hey! I've been trying to connect my unity game to a local server I'm running on the same computer.
I'm running the loadbalancing configuration as an application, and when I try to run the test clients everything works properly.
I'm connecting via "PhotonNetwork.ConnectUsingSettings();", but I get the following error on the console:
OperationResponse 230: ReturnCode: 32767 (Authentication token is missing). Parameters: {} Server: MasterServer Address: (IP:port)
The log file at deploy\bin_Win64\log does not show any changes when connecting the unity client.
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