Multiplayer Battle Royale game, with 100 or more players
Hi, We planning to develop multiplayer battle royale game for mobile, which can support 100 or more players on single map. I followed basics tutorial for PUN. I have some questions: 1) Can we able to...
View Articlehow to use LoadBalancing(MyCloud)start a MyGameServer?
how to use LoadBalancing(MyCloud)start a MyGameServer?
View ArticleUnity's PUN 2 connection to local server (LoadBalancing)
Hey! I've been trying to connect my unity game to a local server I'm running on the same computer. I'm running the loadbalancing configuration as an application, and when I try to run the test clients...
View ArticleI want to add my own game logic to LoadBalancing. Then, what code or file...
I want to add my own game logic to LoadBalancing. Then, what code or file should I modify? Please tell me if you have any detailed procedures or tutorials, and I will be appreciated for that.
View ArticleLogs of LoadBalancing app in Visual Studio
Hi! I'm trying to extend the LoadBalancing app but I first need to understand its execution flow. I've tried to add my own debug messages but I can't see them in the VS console. Here's what I've done:...
View ArticleUnable to send HTTPRequest using Photon Plugins
I'm trying to make a HttpRequest to my azure server but it is throwing following error: The underlying connection was closed: An unexpected error occurred on a send. I would also like to know what all...
View Articletutorial for photon server & unity3d
Hello everyone! I already have a working game in unity for photon, however how do I set up a photon server with it - is there some tutorial? I only found...
View ArticleWhen Photon Server On Premise Update ?
Any news about Photon Server Self-Host update. I saw the update along time ago
View ArticlePhoton On-premises Server: operation Code: 227, return Code: 32762 (Failed to...
Hi all, I've downloaded and followed the setup instructions for creating an on-premisis server following this tutorial: https://youtu.be/0mXmapcJ1b4 In the tutorial, we are shown how to download and...
View Article[On Premises] Failed to Get Server Instance (Occasional) and BroadcastEvent...
Hey, hi sorry about creating new discussion , as i was not getting reply on existing discussion i though i would make a new. I have few questions hope if someone could help answer them. 1: Hey while...
View ArticleICallInfo Processing Methods "Countinue()"
According to the documentation: Continue(): Used to resume the default Photon processing. Is there any difference between this and "base.OnXXX(info)" ?
View ArticleRun PhotonServer in foreground mode
Hello. Is there any way to start photon server from CLI in foreground mode? For example, something like this: ./PhotonSocketServer.exe /run /foreground LoadBalancing
View ArticleHow to handle CustomHttpHeaders (htaccess) for Custom Authentication Server?
Hi, We have a question regarding the your hosted PUN solution. We want to use a Custom Authentication Server which uses an htacces file. When connecting with PUN it says: Operation failed:...
View ArticleSteam Authentication
Hi, I was looking into integrating steam authentication into the photon server, I understand that I need to create my own endpoint for it, but isn't the endpoint is somewhere on steam? I followed the...
View ArticleUnity PUN can't connect unless application is restarted
Hi guys, I can connect ONCE to my self-hosted server running the "Load Balancing (MyCloud) demo server application from a unity PUN app. Then when I stop the unity client, and restart it, it will not...
View ArticlePhoton Server Self Shutdown Issue
Hi, I've had no issues with our game server until recently. We've had 3 server self shutdowns in the past 2 weeks and I'm not sure what is causing the shutdowns. Here is the basic configuration: I have...
View ArticleStrange Log in [Photon-Default] Log File
Hey Guys. When I Start My Photon Server in this morning. My Photon Server log file [Photon-Default] Show my this log ------------------------Photon-Default -------------------- LOG START...
View ArticleExplain how to use byte code on PhotonPeer.RegisterType()
This link doesn't explain what byte code that we need to pass has to be. Can I get clarification? Why (byte)'W' in this example? What are the byte codes that are already being used by the framework?...
View ArticleCircle dependency issue
Hello, i have a special property for players in the LoadBalancing project - a role. I can get a role with the GameClientPeer method wich sends request to the backend. But i can't find a way to check it...
View ArticleHow to Get Reason Details in Frontend when Plugin Remove Actor
Hi Guys. I have a game that in some cases the Plugin must kick a player. I'm using this method PluginHost.RemoveActor(int actorNr, string reasonDetails) to make this action. So, in front end, when the...
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