Close the room from plugin
Is there any way to do it? The problem is that I have a room with PlayerTTL > 0 and EmptyRoomTTL> 0 in order to make possible the disconnected players to reconnect the room. Everything works...
View ArticleAuthSettings
Hi! I'm trying to handle reconnect routine. I have a player that creates new room, loses connection, reconnects to master and then rejoins the room. Everything goes well with AuthSettings set to true....
View ArticleUnity WebGL build with Photon Server
Hello! We have our game, that works on mobile platforms, and communicates with Photon Servers, that are hosted on different remote machines. Now, we decided to make WebGL version of our game, however,...
View ArticleBlocking room is safe?
I am carrying out a blocking web operation (with timeout) so that data room data is synced to our cloud before closing room. I am Holding off IBeforeCloseRoomInfo.Continue() call until this timed loop...
View ArticleCannot get custom plugin to load on room creation.
I keep getting the default plugin bounced back at me even when specifying which one to load on connection. I cannot load any of the test plugins either, if someone could point me in the right direction...
View ArticleHow to Start and Where to Start?
I totally new in Photon server. I create multiplayer Unity Game but I need a API for connection and create user, room creation, Fetch data from photon server. I don't know thing about photon server....
View ArticlePhoton Cloud is not triggering webhooks
I have troubles getting webhooks to work on photon cloud. My custom authentication provider is working, whereas all other webhooks are not triggered. The webhooks are hosted in aws lambda and working,...
View ArticleHow to reconnect before connection timeout?
Hello, I experience this behavior of photon server plugin: 1) I am an user in a room X (player TTL is 1sec, Room TTL 3mins) 2) the client dies (without proper disconnect) 3) I immediately try to...
View ArticlePhoton Self hosted, can't connect second client to room
Hey, So I've got the photon sdk installed on my windows server 2016 machine. When I go to my w10 pc, and say; I'll launch the game in a unity build, it connects, creates a room, and I'm free to move...
View ArticleHow to use photon S2S feature to do performance test on self hosted server
I follow the following document: https://doc.photonengine.com/en-us/server/current/app-framework/server-to-server-introduction But I think it is not detailed enough.My steps are as follows: 1....
View ArticleCustom Events and RPCs on self hosted server
Hi everyone, I'm super new to photon's self hosted server with unity, but I did play around with the cloud version before. I am trying to setup my own server logic on top of the load balance template,...
View ArticleHow to send messages between master server and game server
Hi,I'm using photon loadbalancing to build my own server, and is works very nice so far, bu i'facing a problem now. i want to send events between my master server and my game server, but i only found...
View ArticleServer abort abnormally
Hello, my server program automatically aborted, here is the log. Please help me analyze the cause of the problem. In addition, I'd like to ask if the service has this feature: if the server stops...
View ArticleSet up an App IDF
Hello, I'm using a self hosted photon server. On the client side in the app i can set up an App ID but where can i set the app id on my server. If i don't have an app id, the server is open everyone...
View ArticleBug report - OnLeave() callback called when a player with a clashing userId...
Hello, Apologies if this has already been reported (I did a quick search and didn't find anything similar). This is a Photon plug-in issue. When two or more players with the same userId try to join the...
View ArticleClient not receiving data from Plugin Broadcast event
Hello, I've trying to send information from a plugin down to a client using a scheduled event and a timer, the event code fires in the client but the Hashtable is empty. Dictionary wDataToSend = new...
View ArticleNumber of Players Supported by Photon Cloud?
How many players can Photon Cloud Handle and still Perform pretty well? I have a project I worked on previously where I limited the Game Sessions to 10 Max Players, and if I reached the Max Players of...
View ArticleUser ID Not Set
We are setting up PhotonServer locally but can only connect and join a room once (one player). Any secondary attempts throw the following error: Operation failed: OperationResponse 226: ReturnCode: -2...
View ArticleHow to maintain player connections.
Hello. I have a question. I want to maintain a list of connections for all players. I might add, remove, or retrieve a player's connection to this list. For example, when a player goes online, I need...
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