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Channel: Photon Server — Photon Engine
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Photon Loadbalancing Errors Spam

Hello. I am using Photon Server. Periodically I can see the "Can't optimise broadcast to disparate peers" error. I couldn't find anything on google. So does anybody know what problem it is and how to...

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Proper way to use PooledRedisClientManager in Plugins(GameServer)

Hello! Right now I'm using Singleton instance to get BasicRedisClientManager (ServiceStack.Redis) When I create room I instantiate class where I keep methods with queries to Redis db(class...

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What can I do with Photon server(on Premise)?

I am beginner to photon. I really want to know what can I do with Photon server that I cannot do with photon cloud? Also some questions: 1- Do I have to host a server by my self or photon handles this?...

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Photon Server Setup and Tutorial

Hi, I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io. Now for...

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Test Plugin Sample DLL is not loading

HI @Tobias, I have added a log in the Test Plugin RaiseEventChecksPlugin class and trying to load but there is no sign of loading in PhotonCLR of it's loading. (Once it worked but after that server...

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Local host LoadBalancing server can't creat room

When I Extract Zip,and run loadBalancing without any change of configuration,can't creat room.Whatever by TestClient or by PhontonNetwork.creatroom. I'm sure all Ip are "127.0.0.1".I need help. Here is...

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Room dispose reason

Hello! I have some little question. Sometimes I can see in counters big count of disconnects by timeout per second. Whenever it happens I see that all my rooms are closing. In debugs I see these...

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Wait for state JoinedLobby or ConnectedToMaster and their callbacks before...

I am getting this on client side: "Operation 253 could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side...

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Moved: Wait for state JoinedLobby or ConnectedToMaster and their callbacks...

This discussion has been moved.

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How to determine if the player REjoined the room?

Hi to all! For example: Disconnected players in my game are replaced with bots. After player has rejoined the room the OnJoin() callback is called and I have to replace one of the bots with a player....

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Duplicate OnLeave callbacks while playerTtl > 0

Hi! I have a room with playerTtl equal to 20000 and a couple of players within it. If any of those players has connection problems then OnLeave callback is called twice: the first time is not exactly...

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Download Failed

I cant download photon server sdk.when i download it say "Download Failed,File could not be found. — or — You are not allowed to download the requested file. Contact us if you think you should.".Please...

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Local server need AppId

Hello everyone I am using the Local server of the photon on my laptop. The local server needs the appId when its run on local network and even its run in a specific country? Photon local sever needs...

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Using Photon Voice with self hosted Photon Server

Hello guys, I want to use Photon Voice in combination with my self hosted Photon Server. Is this even possible? I tried to figure it out yet, but failed to make it work. Im using Photon Voice1 and...

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Connect a client to Photon Server over LAN

Hello, I'm kind of new to Photon. I've managed to setup the photon server on one machine and it runs offline. I try to connect my second machine that's connected to the same wifi network. (my firewall...

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Photon Server and PlayFab

I built my game using Photon Cloud with PlayFab authentication and webhooks, but now want to move to Photon Server to make the game more robust to cheating by moving authoritative logic to the server...

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Photon Server performance test.

Are any methods in photon or some utility for testing server performance in Photon? For example delay between request and responce and etc. Thanks.

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I need to demo my games multiplayer without internet, can server help?

I'm working on a game that currently uses photon for it's 1v1 matches. I frequently need to show a live demo for the game, but I'll occasionally get burned because I have to assume that the venue will...

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ReconnectAndRejoin not working

I'm implementing reconnection to a custom Photon Server during a match, and I always receive the following error: Operation failed: OperationResponse 226: ReturnCode: 32746 (Join failed: UserId...

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2 Person multiplayer (Help: Camera issue)

Hey I've been struggling to create a simple 1 vs 1 game. I've managed to do get both player join the same room and launch the scene. After that I've also managed to spawn 2 players each on their side....

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