How to get "gameObject" from Game.Avatar in RunBehavior?
Hi there, I'm working with the MMO demo for Photon Server on-Premise and I need to get to the ItemBehaviour component in the Player. But there is no "gameObject" property on the Game.Avatar property....
View Articlephotonserver crashed,No erroLog,No regularity, And photonConrol crashed too,
photonserver crashed by nearly day,No erroLog,No regularity And photonConrol crashed too There has never been any problem, if photonServer crashed by have any logic problom but why photonCotrol crashed...
View Article[HELP] MySQL Database Connection
Hi, Recently bought a source code from a person and they haven't been responsive, so I am left setting the game up now. Currently getting this in the logs: 2019-03-31 00:00:02,902 [9] ERROR...
View Article[Resolved] Using MySQL Database with Photon
Hi guys, I have a question about using a MySQL database with Photon. First of all, would it be better to: A. Establish a connection with Photon, then have Photon execute the MySQL database commands on...
View ArticlePerformance Loss without reaching Hardware/Bandwidth Limits.
Hi we are load testing a load balancing with multiple VMs creating thousands of rooms, and which send 4 events every second. The master and game server are in one VM. After 10000 users or so, all...
View ArticleMax people supported in SQL Lobby?
Guys we are not able to match people in SQL Lobby containing more than 1000 people. We are checking for 3-4 string properties.
View ArticlePhoton Counters (Counter Publisher) to AWS CloudWatch
Hello Exit Games! We have been using your Photon Server SDK for our online game server project. We decide to use the Photon Counter in order to get more detailed data for our AWS Cloud Watch and I...
View ArticlePhotonNetwork.GetRoomList() is deprecated in PUN2 v2.5?
I cannot find the function and how can I get the room list when joining lobby?Thank you.
View ArticleNumber of Players Supported by Photon Cloud?
How many players can Photon Cloud Handle and still Perform pretty well? I have a project I worked on previously where I limited the Game Sessions to 10 Max Players, and if I reached the Max Players of...
View ArticlePhoton Standalone Server & Oculus
Hi, Using Unity to build VR app using Oculus asset. Have the Photon standalone server on the backend, not the cloud. I am able, however, able to switch back and forth between the cloud and the...
View ArticlePhoton server error when starting loadbalancing
Hi, i use Photon Server for a while now, but somehow it stopped working and I can't get it to work anymore. Here's what I did to reproduce: I downloaded Photon Server SDK v4-0-29-11263 on Windows 10...
View ArticleIs Enet thread pool only for processing reliable UDP?
Hi Should I care about EnetThreadPool in PhotonServer.config file, if my application is using WebSockets only? Thanks
View ArticleHow to maintain player connections.
Hello. I have a question. I want to maintain a list of connections for all players. I might add, remove, or retrieve a player's connection to this list. For example, when a player goes online, I need...
View ArticleHow to send messages between master server and game server
Hi,I'm using photon loadbalancing to build my own server, and is works very nice so far, bu i'facing a problem now. i want to send events between my master server and my game server, but i only found...
View ArticleUnable to send HTTPRequest using Photon Plugins
I'm trying to make a HttpRequest to my azure server but it is throwing following error: The underlying connection was closed: An unexpected error occurred on a send. I would also like to know what all...
View ArticleServer freeze - channel timeout
Situation: We have Photon standalone, on-premise server, serving PvP games. Each game is played by 2 peers and has its own PoolFiber. Each action from peer is directed to corresponding game using...
View ArticleSelf Hosted Server for UE4 Demo - PhotonDemoParticle
Hi Could someone from Photon advise me why the PhotonDemoParticle does not work with the on-premise (self-hosted) photon server. I am trying to get some ideas on what the server is doing in the UE4...
View ArticleMoved: Self Hosted Server for UE4 Demo - PhotonDemoParticle
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