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Fiber don't start

PoolFiber executionFiber = new PoolFiber(); executionFiber.Stop(); executionFiber.Start(); disposeTimer = executionFiber.ScheduleOnInterval(() => Prepare(), 0, 1000); If I put Stop before Start,...

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User ID Not Set

We are setting up PhotonServer locally but can only connect and join a room once (one player). Any secondary attempts throw the following error: Operation failed: OperationResponse 226: ReturnCode: -2...

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Garbage Rooms on Server

Hi, I have a game that are runing in self hosted server. So I realized with this log that some rooms are still open with nobody inside them. This are like garbage rooms that couldn't be closed for some...

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Server abort abnormally

Hello, my server program automatically aborted, here is the log. Please help me analyze the cause of the problem. In addition, I'd like to ask if the service has this feature: if the server stops...

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Why does't it get the roomlist when a new client join a lobby?

My code is follow: public override void OnConnectedToMaster() { base.OnConnectedToMaster(); Debug.Log("LaunchNetMgr OnConnectedToMaster"); if(ConnectedToMasterEvent != null) { ConnectedToMasterEvent();...

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Construct 3 Don't find the Name Server (Self Hosted)

Hi at All Sorry for my bad English. I have the following problem: When I start my game via Construct 3 and want to connect to the name server I get an error after about 10 seconds. My specifications: -...

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Recording of Photon Transactions for 'INSTANT REPLAY' ?

Does Photon or Unity implement any data recording mechanisms that will allow Instant Replay of a video game? I would like to continuously record the last 30 seconds of current game play. A user can...

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Using ConnectToMaster does not join self hosted photon server

I'm using this to connect to the server PhotonNetwork.GameVersion = "v0.0.1"; PhotonNetwork.ConnectToMaster(IPAddress, 5055, ""); but it disconnects me immediately after trying to join OnDisconnected...

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Moved: Using ConnectToMaster does not join self hosted photon server

This discussion has been moved.

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Turn based card game best server solutions

Hello .... My question in short Whar is the best server solution to acard game with separate logic from app user interface * game is asynchronous * game logic must be server side Thx ....

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Turn based card game best server solutions

Hello .... My question in short Whar is the best server solution to acard game with separate logic from app user interface * game is asynchronous * game logic must be server side Thx ....

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Is Photonserver support flutter ?

Hello ! Is there any plan to support flutter ?

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Photon Server and Photon Cloud, number of concurrent users

Hi, I have a few questions i need to confirm for the concurrent users for photon 1. For photon cloud ccu is 20, which means the game can only be played by 20 users at the same time worldwide? 2. For...

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Unable to create room on client.

Hi, I've downaloded the photon server sdk, installed it and its up and running with LoadBalancing. I created a sample client on Unity and seems I can connect and connect to master, even auto join...

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OnRoomPropertiesUpdate not being called locally when use Photon Server

Hi Everyone, I am using the local server of the photon for myTestProject.I notice the OnRoomPropertiesUpdate not being called locally when use local server(Other Clients is ok). Then I switched to...

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Random Map and Map Rotation

Hey guys, I'm currently working on a Quick Play Matchmaking System (Inspired by Overwatch) and so far the Players can join a room, or when no room is aviable, Photon will automatically create a room....

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"SocketException: System call failed" from...

Hi all, My team has received some reports of user's who are failing to establish a connection to the game with this being written in the logs. The user's are failing consistently after multiple...

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[Solved] UDP TCP with SendOptions.Reliability

Hello, In the PhotonPeer class, it's been told about the SendOperation : This method serializes and enqueues the operation right away while the actual sending happens later. I would like to know if...

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No credentials are available in the security package

Hi, I'm trying to setup secure web sockets so that I can run a webgl build of our Unity game. I have unsecure web sockets and TCP working fine, but when I followed the instructions to get the SSL...

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PhotonNetwork.SetInterestGroups will affect RPC call multiple times

Hi, I'm testing Photon "Interest Groups".Then I found When I Called PhotonNetwork.SetInterestGroups(1,true) more times. The client will receive multiple RPC or RaiseEvent calls from photonView with...

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