The webGL built into the Unity client connects normally, but the webGL client on the website exits without staying connected.
however. If the Unity client is connected first, the connection will be maintained even when connecting to the webGL client through the website.
![image.png?type=w966]()
(unity client build : No problem.)
![image.png?type=w966]()
![image.png?type=w966]()
( webGL client on chrome )
however. If the Unity client is connected first, the connection will be maintained even when connecting to the webGL client through the website.

(unity client build : No problem.)


( webGL client on chrome )