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It's fine when running webgl in Unity, but running webgl through a web browser breaks the connection

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I think this situation is related to the TimestampOfLastSocketReceive variable in PhotonPeer class.

This is because the TimestampOfLastSocketReceive value is positive if the connection is not broken and the connection is good, and negative if the connection is lost.

moQfnFf.png
or
https://imgur.com/a/LT5LCXq
(Well connected situation.)

https://imgur.com/a/JHEdx1G
(bad situation)

somebody help me

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