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Bad Local Server Performance Compared to Cloud Performance

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Hello!

I'm trying to migrate my project from Photon Cloud to Photon Server, but things are looking pretty bad out of the gate.

On Photon Cloud, I can send about 1000 bytes before I get this message:

"UDP package is full."

If I exceed this amount, data is lost. That's all well and good though -- for what I'm doing, i think I can stay under 1000 bytes.

But when I switch to Photon Server running locally on my machine, that limit drops to around 150 bytes (!!). This is when I run the LoadBalancing instance with standard settings.

Something must be seriously wrong here, right? Why would the Server version be so limited compared to the cloud version?

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