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Channel: Photon Server — Photon Engine
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Porting PUN+ license to OnPremise

Hi, I have a PUN+ 100 CCU license, is there a way to convert that to a photon server license and get the CCU to add up? Thanks, Michael.

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How Can Test Photon Run Test Client

Hi I want check that how many CCU my server support. for this i use Photon Control> Load Balancing > Run Test Client. but after that it give me 2020-02-03 17:02:09,291 [1] INFO...

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spawn enemies

hello! I am working on a small ARPG project but I am having a problem spawning enemies. I don't know how to synchronize with other clients when enemies spawn and move. I had the idea to take 1 client...

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Does Photon Plugin support Remove Event Cache ?

As described in the title, when I use photon plugin to do event cache I successfully add the global event cache, but when I try to remove it with cacheOp = 3 or 6 It return the error message that...

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BroadCastEvent Impersonate Actor

Hi there, I have started exploring and prototyping within our existing codebase and I tried sending a message for an emote, using the eventCode for the type of emote and leaving the message data empty....

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PhotonOnPremise and Unity plugin version

I'm investigating a connection issue and would like to rule out a mismatch between the Photon Unity plugin and the photon server version. Photon server version is: == Core == PhotonSocketServer.2013...

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PhotonHostRuntime.PhotonLicensing - Photon License Server rejected floating...

Hello. The license for my server was inactive for several hours. I have renewed my license and it is now active. But I still get this when I try to start my server: PhotonHostRuntime Photon License...

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What's the difference between Photon Server and Photon Unity Networking?

Is Photon Server as simple as Photon Unity Networking? What's the difference between the coding?

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Can't portforward

So I'm using my public IP to portfoward to 5055 and 5056 but when I check https://www.canyouseeme.org/ it says the ports are closed? I changed the IP on Photon Control to use my public IP as well.

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Why can I still connect to Photon Server when it's closed?

So I closed Photon Control but I can still connect to the server on Unity? Why is that?

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Photon Control Logs

How do I know if a player joins the master server? As of the moment when a player connects to the server it doesn't say anything in the server logs.

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Failed to get server instance?

So once in a while I get failed to get server instance when I try to connect, why is that? How can I fix it? I tried putting the initial levels to highest but it didn't work also.

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If more then 2 players join the game gets glitchy?

So I'm testing the Photon Network and I have 2 clients open but when I open a third client, players are seen floating above the ground on the third client. Why is that?

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LeaveRoom and Disconnect issues - Unable to reconnect and timeout disconnect

Hi, For my game, I have a main menu scene which calls connectusingsettings on load. after joining a room, i load my game scene using LoadLevel. In this game scene, i have a button called disconnect...

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UDP is not working but TCP works?

Why are ports for TCP: 4530, 4531, 4520 working but not the UDP ports?

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Error 1039 while connecting to local server

I've got some wierd error that I was not getting before, I suddently started to get error code 1039 while connecting to my local server. Do you have some ideas of what could go wrong ?

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Moved: LeaveRoom and Disconnect issues - Unable to reconnect and timeout...

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Bad Local Server Performance Compared to Cloud Performance

Hello! I'm trying to migrate my project from Photon Cloud to Photon Server, but things are looking pretty bad out of the gate. On Photon Cloud, I can send about 1000 bytes before I get this message:...

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Photon Server as Cloud for new regions

Hello, We almost completed our new game and will release very soon. Our game faced paced multiplayer and we used photon cloud. Some of our target players located in Istanbul and near middle east, but...

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GameApplication - Setup takes a while

Hello! Me and my team are currently working on a game using PhotonPUN and we have a weird behaviour, I would like to confirm that it is normal. For context, we are using...

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