Photon Pun + Photon Server (Failed to connect to server after testing each...
for some reason I can't connect to the server even locally can somebody explain me why photon-server-sdk_v4-0-29-11263
View ArticleAuto Open/Create Room With Specific ID
Hi, I have used the Photon server DOTNET SDK to create a game. In that game, I am trying to organize tournament which starts at a specific time, I am able to create the tournament room when at least 1...
View ArticleUpgrade
I Have upgraded photon on 23rd of feb but payment failed and on 29th of feb they have degraded my server and after that i have done with payment of 95$ but still server is not updated with 100 CCU
View ArticleAbout price
Hi I am using unlimited self hosted server, and I have just made a payment for $270. My question is that, how much is the fee for a month? $175 or $270. So if the fee is $175, why it cost me last time...
View ArticleMultiplayer system
Im working on a demo project, where I use Unity 3D and Photon Unity network(PUN) for a real time game.https://i.stack.imgur.com/8EEMF.png The person in the top panel is an enemy unit, controlled by...
View ArticleLoadBalancing Application
is LoadBalancing Application can be used for server side coding ? I want to create a code where the server will raise an event for all the player in the room
View ArticleHelp, i can`t connect to my photon server
I try connect to photon server with PUN V2, but I have some issue Receive issue. State: Connected. Server: '127.0.0.1' ErrorCode: 10054 SocketErrorCode: ConnectionReset Message: Удаленный хост...
View ArticleServer error CService::OnException() - Exception:...
please help me. My server have issue : CService::OnException() - Exception: CXMLConfiguration::LoadDocument() - Failed to located required initial child element: "Simple"
View ArticleTrying to send the last message
Im trying to send a reliable message with an error of operation from server, then i trigger peer disconnect(). Client dont recieve an error message and connection was lost with status manager...
View ArticleHow do I pass custom parameter / callback to httpResponse?
HttpRequest.Callback only accept HttpRequestCallback delegate which looks like void OnHttpResponse(IHttpResponse response, object userState). If I want to pass custom parameter or callback with...
View ArticleTrouble on receiving event data broadcasted from Plugin on PUN classic
Hi, I am using PUN Classic and Photon Plugins v4. I have a Event broadcasted from Plugins. It appears PUN classic can receive event code but not the content data. Here's my code. Plugin:...
View ArticlePhoton Disconnection Problem
Hello, I have a card game which is on markets. I m using Photon Network. This is a realtime multiplayer game which has 4 players in the game. The game is all managed by master player. If slave player...
View ArticleCreate webhook not fired when using JoinRoom(createIfNotExist) and...
Our client app currently uses a call to JoinRoom with the option to CreateIfNotExist. The client never calls any of the CreateRoom methods. In this case, the PathCreate web hook does not fire, unless I...
View ArticleChange Photon UDP port
Hi, i need to change the UDP port from 5055 to something like 49991, I don't know, i made some test but nothing seems to work. Do you guys know what i'm doing wrong?
View ArticleGame with 0 Actors is still in cache
Hi, I am running my game with Photon on premises 4.0.28.2962. The game itself runs fine, but overtime I will get a lot of empty rooms stuck in memory causing degraded performance. I can see a lot of...
View ArticleSample .gitignore for Photon Server Plugin v4?
Plugin project is generating a lot of files every time I run debug mode examples are: /deploy/CounterPublisher/bin/Cache/CounterPublisher/assembly/*...
View ArticlePU Tutorial error
I have followed the Photon PU Tutorial carefully following each step, but after I declare the bool isConnecting and surround the PhotonNetwork.JoinRandomRoom(); I receive this error everytime I try to...
View ArticleProblem with setting Debug Start External Program path
https://doc.photonengine.com/en-us/server/current/plugins/getting-started#debug_mode I changed Start external program to ..\..\..\deploy\bin_Win64\PhotonSocketServer.exe, and visual studio gives me...
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