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Photon Pun + Photon Server (Failed to connect to server after testing each...

for some reason I can't connect to the server even locally can somebody explain me why photon-server-sdk_v4-0-29-11263

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Auto Open/Create Room With Specific ID

Hi, I have used the Photon server DOTNET SDK to create a game. In that game, I am trying to organize tournament which starts at a specific time, I am able to create the tournament room when at least 1...

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Upgrade

I Have upgraded photon on 23rd of feb but payment failed and on 29th of feb they have degraded my server and after that i have done with payment of 95$ but still server is not updated with 100 CCU

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About price

Hi I am using unlimited self hosted server, and I have just made a payment for $270. My question is that, how much is the fee for a month? $175 or $270. So if the fee is $175, why it cost me last time...

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Multiplayer system

Im working on a demo project, where I use Unity 3D and Photon Unity network(PUN) for a real time game.https://i.stack.imgur.com/8EEMF.png The person in the top panel is an enemy unit, controlled by...

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LoadBalancing Application

is LoadBalancing Application can be used for server side coding ? I want to create a code where the server will raise an event for all the player in the room

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Moved: Multiplayer system

This discussion has been moved.

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Help, i can`t connect to my photon server

I try connect to photon server with PUN V2, but I have some issue Receive issue. State: Connected. Server: '127.0.0.1' ErrorCode: 10054 SocketErrorCode: ConnectionReset Message: Удаленный хост...

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Server error CService::OnException() - Exception:...

please help me. My server have issue : CService::OnException() - Exception: CXMLConfiguration::LoadDocument() - Failed to located required initial child element: "Simple"

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Trying to send the last message

Im trying to send a reliable message with an error of operation from server, then i trigger peer disconnect(). Client dont recieve an error message and connection was lost with status manager...

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How do I pass custom parameter / callback to httpResponse?

HttpRequest.Callback only accept HttpRequestCallback delegate which looks like void OnHttpResponse(IHttpResponse response, object userState). If I want to pass custom parameter or callback with...

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Trouble on receiving event data broadcasted from Plugin on PUN classic

Hi, I am using PUN Classic and Photon Plugins v4. I have a Event broadcasted from Plugins. It appears PUN classic can receive event code but not the content data. Here's my code. Plugin:...

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Photon Disconnection Problem

Hello, I have a card game which is on markets. I m using Photon Network. This is a realtime multiplayer game which has 4 players in the game. The game is all managed by master player. If slave player...

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Create webhook not fired when using JoinRoom(createIfNotExist) and...

Our client app currently uses a call to JoinRoom with the option to CreateIfNotExist. The client never calls any of the CreateRoom methods. In this case, the PathCreate web hook does not fire, unless I...

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Change Photon UDP port

Hi, i need to change the UDP port from 5055 to something like 49991, I don't know, i made some test but nothing seems to work. Do you guys know what i'm doing wrong?

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Game with 0 Actors is still in cache

Hi, I am running my game with Photon on premises 4.0.28.2962. The game itself runs fine, but overtime I will get a lot of empty rooms stuck in memory causing degraded performance. I can see a lot of...

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Sample .gitignore for Photon Server Plugin v4?

Plugin project is generating a lot of files every time I run debug mode examples are: /deploy/CounterPublisher/bin/Cache/CounterPublisher/assembly/*...

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PU Tutorial error

I have followed the Photon PU Tutorial carefully following each step, but after I declare the bool isConnecting and surround the PhotonNetwork.JoinRandomRoom(); I receive this error everytime I try to...

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Moved: PU Tutorial error

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Problem with setting Debug Start External Program path

https://doc.photonengine.com/en-us/server/current/plugins/getting-started#debug_mode I changed Start external program to ..\..\..\deploy\bin_Win64\PhotonSocketServer.exe, and visual studio gives me...

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