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deploy the Photon Server in the AWS cloud

Can I deploy the Photon Server in the AWS cloud? and even specially is it possible in an AWS VPC (virtual private cloud)? Moreover, is the deployment in the AWS VPC as same as the way how we deploy it...

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Remote player not being created on Oculus Quest Stopped working

Hello, My multiplayer game works well if I run 2 instances of it using unity editors. If one of the clients is an oculus quest, however, when I enter the same room the connection of the Oculus Quest...

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Does the free version lag?

I am working on a turn based board game in cocos2d-x and using the free version of photon. I am experiencing heavy lag in my game most of the time. Joining a room also takes time. Other similar games...

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PhotonHostRuntime.PhotonLicensing - Photon License Server rejected floating...

Hello. The license for my server was inactive for several hours. I have renewed my license and it is now active. But I still get this when I try to start my server: PhotonHostRuntime Photon License...

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How to/ Best practices for cleaning up and deploying production servers?

Hi, I'm fairly new in Photon as well server authoritative multiplayer in general. for the last few weeks, I tinkered with Photon On-Premise Server SDK and wrote a bunch of plugins for my game logic....

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How to make Unity wait until Server is ready before attempting to connect?

This is a very simple question really, how do I make Unity wait until the Self-hosted server is up and running before attempting to connect to it? Currently I have made Unity wait 5 seconds before...

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Environment variables

Hi, I am using GameSparks to store data. I have apiKey and secret from GameSparks and I prefer not to hardcode them in Plugin project. Is there a way to set environment variables?

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How to install photon control?

I didn't find PhotonControl.exe when install server SDK.

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When v5 and v6 will be released?

Hi, Two months ago, I saw your update on the new v5 coming soon, and we haven't received any news since. I think v6 will be delayed as...

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photon network server address

Hi everyone, I try to create a video game and I have some difficulties with photon network. I followed some tutorials and arrive to connect my game to network thanks to...

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i need help about Certificate question

I bought a monthly account of 500ccu, but now the server runs for a period of time, and it drops to 100ccu. Is it a certificate issue? Why does it drop to 100 CCU after a few hours of operation Please...

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Modifying Photon.LoadBalancing.dll.config from inside Unity with a specific...

I am trying to modify the Photon.LoadBalancing.dll.config file in the GameServer folder from inside Unity via this codeblock:XmlDocument xml = new XmlDocument(); xml.Load(Application.dataPath +...

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only my computer can connect to photon server

Hi,there Problem Abstract I have 4 clients to connect to self-hosted Photon Server, the results are as follows: Client 1(a cloud server,I had played PUBG on this server), fail Client 2(a cloud...

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Application Constraint

Hi, i have implemented a LoadBalancing client to connect to photon servers. It works fine on platforms (ps4, switch) but if i constraint the game to invite somebody on xbox the server disconnects me...

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Moved: Application Constraint

This discussion has been moved.

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About server specifications

Good morning, I have just entered the world of unity and I am researching about photon. The thing is that I have my own server and when I saw that I could create my own photon server I was quite happy....

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How to detect peer is initialized.

I want to send event after peer is initialized. How do I know peer is initialized. Now i got error like ( Peer is not initialized yet ).

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What's the best way to sync objects transform?

My setup: PUN Classic + Photon Server Plugin 4 Here's what I'm trying to achieve. During the gameplay, plugin creates object for each players then BroadcastEvent to all clients to send object's data....

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Not receiving OnPlayerPropertiesUpdate on Master client

Hi there. I'm developing mobile VR game in Unity and I'm working with Photon for quite a bit so everything was designed and worked fine, until I decided to launch my game on local Photon server....

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Photon needs to have 200 ccu subscription

Plugin is very dynamic and easy to use but. I know its business I subscribe for $100 for 100 ccu (means 100 players maximum a game) but my players are 120-180; I subscribe for 500 ccu for pun and chat...

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