UserID is random everytime instead of the one provided with AuthValues
We're using the following logic:GameClientInstance.NickName = accountData.Nickname; GameClientInstance.UserId = accountData.AccountID; GameClientInstance.AuthValues = new...
View ArticlePhoton Plugins
Hi guys! Is anyone knows if its possible to launch masterclient on the server side when player try create room (within Photon Plugins or Photon Server sdk)? Like one more player hwo is actualy will be...
View ArticleUnique Identifier of the room?
Hi, I'm currently using PUN Classic + Plugin v4 I'd like to store room data on my database, but need unique identifier of each room. PUN provides unique identifier by PhotonNetwork.room.Name, I was...
View ArticleVR shooting range..... tutorial/demo
Hello I was wondering if anyone could help me or just tell me is there an easier way to add multiple levels to the VR shooting range without redoing so much code? Am I missing something or do you just...
View ArticlePricing Of Products, HELP!
I was study this way to make an app. So, someone can help me with some questions? I want to use the Photon Voice! 1 - I want to use a DataBase too. Then i will need to use Server? (To save...
View ArticlePhoton SDK multithreading
I am very new to multi threading, so please bare with me... (please correct me if I say something wrong, I am writing how I understand it) I am building server side game logic using Photon SDK...
View ArticleOnPlayerPropertiesUpdate not automatically called on the client that is...
Hi, I have the same problem as in this post https://forum.photonengine.com/discussion/12872/onplayerpropertiesupdate-not-called. I am using the latest SDK and PhotonLoadBalancing server. I need to call...
View ArticleApp ID Security
I was wondering about way to protect the App ID when connecting to photon cloud. My main worry was to say someone modified the app to replace the App id with their own. We are using photon realtime...
View ArticleFailed parsing address
these happening when create new room has everything setup correctly and game run on Photon cloud with no issue.. Failed parsing address: UnityEngine.Debug:LogError(Object)...
View Articletransfer servers to local
How to transfer servers deployed in the cloud by others using pun to local
View ArticleHow to do server side custom matchmaking
I am working on a turn based multiplayer game where i was using PhotonNetwork.JoinRandomRoom() up until now. But now i need to add some custom matchmaking features such as, if i have played a match...
View ArticlePhoton Custom Authentication POST HTTPS
We got an issue with the HTTPS connection using POST and custom authentication. While our custom authentication is working fine with POST and HTTP it will not work with HTTPS, our configuration looks...
View Articlewill my server auto renew or will i have to make a manual payment to renew it
will it automatically deduct the payment or will i have to do it manually. please help
View ArticleAsync request in OnRaiseEvent
Hi, I'm trying to make a async web request to post json and I find the example a little bit confusinghttps://doc.photonengine.com/en-us/server/current/plugins/manual#outbound_http_calls In the...
View ArticleHow to solve "send buffer full" after PhotonServer connects to the client?
I develop a project with Photon Server, when connecting to a client, the client is disconnected and the error "INFO Photon.SocketServer.PeerBase-Disconnecting Peer = T: ClientPeer, ConnId: 6, ip:...
View ArticleVirtual Joystick
Hi everyone, I'm new to this forum (forgive my English, I'm Italian xD). As the title suggests, I have a problem with the virtual joystick when playing in multiplayer, when the first character enters...
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