We're using the following logic:
Indented Result:
UserId after connecting to Photon is always the provided one (accountData.AccountID)
Actual Result:
UserId provided by Photon server is always a random unique one
Any help would be greatly appreciated
GameClientInstance.NickName = accountData.Nickname; GameClientInstance.UserId = accountData.AccountID; GameClientInstance.AuthValues = new AuthenticationValues(accountData.AccountID) { AuthType = CustomAuthenticationType.Custom, }; GameClientInstance.ConnectToRegionMaster("EU");
Indented Result:
UserId after connecting to Photon is always the provided one (accountData.AccountID)
Actual Result:
UserId provided by Photon server is always a random unique one
Any help would be greatly appreciated