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How to solve "send buffer full" after PhotonServer connects to the client?

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I develop a project with Photon Server, when connecting to a client, the client is disconnected and the error "INFO Photon.SocketServer.PeerBase-Disconnecting Peer = T: ClientPeer, ConnId: 6, ip: 192.168.1.105: 62238: Send buffer full" occurs. This situation often occurs when or a few minutes after entering the scene.

About the project, the client is a VR program on unity3d. After entering the scene in my program, the real-time synchronized data are: player's position, rotation (hmd position); position, rotation of two hands (two VR hands), uses a
dictionary data (key is a username, value is a class containing the above data), serialized by json. Other usernames, roomnames, roles and other data are synchronized one time when a peer info changed, which are no real-time synchronization.

Is someone knows how to solve this kind of problem?

Sorry for my bad English.

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