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Unity Editor and Build Cant find each others room

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My project was connecting fine about 3 hours ago when suddenly my Editor build and exported build were no longer able to join the same room. To connect to photon I use
 public void ConnectToPhoton()
        {
            PhotonNetwork.GameVersion = gameVersion;
            PhotonNetwork.ConnectUsingSettings();
            Debug.Log("ConnectToPhoton");
        }

        public override void OnConnectedToMaster()
        {
            PhotonNetwork.JoinLobby();
            Debug.Log("OnConnectedToMaster");
            //PhotonNetwork.JoinRandomRoom(null,0);
        }

        public override void OnJoinedLobby()
        {
            Debug.Log("OnJoinedLobby");
            //PhotonNetwork.JoinRandomRoom(null, 0);
            PhotonNetwork.JoinRandomRoom(null, 0);

        }
        public override void OnJoinRandomFailed(short returnCode, string message)
        {
            print(message + " " + returnCode);
            Debug.Log("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);");
            PhotonNetwork.CreateRoom(null, new RoomOptions() { MaxPlayers = 4 }, null);
        }
The error code from OnRandomJoinFailed gives me 32760 No rooms Typically I was able to use either the exported build or the Editor build to host. At the time I was working i wasnt affecting any code related to this. I have even gone back to my previous git pull and am still unable to get my builds to connect to each other. I can't seem to find the cause and would be glad to help.

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