My server crashed in the middle of the night with the following log output
When I tried to connect from the client side (Unity WebGL), the browser console logged something like "WebSocket connection to 'wss://myserver.example.com:3000/' failed: Connection closed before receiving a handshake response"
However, when I restarted the server, the clients could connect again just fine.
Any idea what's causing this? I can give you the .dmp files but they are a couple hundred MBs
220: 02:33:42.777 - Custom crash dump created: C:\Users\Me\Photon-OnPremises-Server-Plugin-SDK_v5-0-1-21359-BETA\deploy\bin_Win64\log\PhotonSocketServer.exe-[5-0-1-6397]-20200811-023338-5048-220-2.dmp" 3668: 02:33:42.730 - Custom crash dump created: C:\Users\Me\Photon-OnPremises-Server-Plugin-SDK_v5-0-1-21359-BETA\deploy\bin_Win64\log\PhotonSocketServer.exe-[5-0-1-6397]-20200811-023323-5048-3668-1.dmp" 3668: 02:33:51.011 - Custom crash dump created: C:\Users\Me\Photon-OnPremises-Server-Plugin-SDK_v5-0-1-21359-BETA\deploy\bin_Win64\log\PhotonSocketServer.exe-[5-0-1-6397]-20200811-023342-5048-3668-3.dmp" 3668: 02:33:51.011 - JetByte.Socket.New.Stream.Socket.Connected.Internals|ERROR| S:000000000C519AE0 - ReportError CStreamSocketInternals::ProcessQueuedCommand() - CException: 0x00000001406474D0 - ACCESS_VIOLATION - E: 666 3668: 02:33:51.167 - WebSocketInSecureHost|ERROR| CTCPWebSocketServer - OnError - CStreamSocketInternals::ProcessQueuedCommand() - CException: 0x00000001406474D0 - ACCESS_VIOLATION - The resource loader failed to find MUI file. 220: 02:33:51.199 - Custom crash dump created: C:\Users\Me\Photon-OnPremises-Server-Plugin-SDK_v5-0-1-21359-BETA\deploy\bin_Win64\log\PhotonSocketServer.exe-[5-0-1-6397]-20200811-023342-5048-220-4.dmp" 220: 02:33:51.199 - JetByte.Socket.New.Stream.Socket.Connected.Internals|ERROR| S:000000000C51FB20 - ReportError CStreamSocketInternals::ProcessQueuedCommand() - CException: 0x00000001406474D0 - ACCESS_VIOLATION - E: 666 220: 02:33:51.199 - WebSocketInSecureHost|ERROR| CTCPWebSocketServer - OnError - CStreamSocketInternals::ProcessQueuedCommand() - CException: 0x00000001406474D0 - ACCESS_VIOLATION - The resource loader cache doesn't have loaded MUI entry.
When I tried to connect from the client side (Unity WebGL), the browser console logged something like "WebSocket connection to 'wss://myserver.example.com:3000/' failed: Connection closed before receiving a handshake response"
However, when I restarted the server, the clients could connect again just fine.
Any idea what's causing this? I can give you the .dmp files but they are a couple hundred MBs