Hi, we are using the self-hosted Photon server to host our game, when we use PhotonControl.exe we can connect via Unity, but when we use the command line to start LoadBalancing ("PhotonSocketServer.exe /run LoadBalancing") and to set the correct IP we can't connect via Unity as it goes to ConnectingToMasterServer and after a couple seconds disconnects and throws ClientTimeOut error.
Everything is set properly because we can see it when we're using PhotonControl and the CLI together (LoadBalancing starts and the IP is set correctly). Any ideas why it won't connect? Are there any differences between starting LoadBalancing from PhotonControl and Command Line?
Everything is set properly because we can see it when we're using PhotonControl and the CLI together (LoadBalancing starts and the IP is set correctly). Any ideas why it won't connect? Are there any differences between starting LoadBalancing from PhotonControl and Command Line?