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Destroy inactive actors' gameobjects instantiated by PhotonNetowrk.Instantiate()

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By following this FAQ and using OpRejoin(), I can now have player rejoin when they reconnect[/url].

However, there is a photonview duplicate id issue. I am instantiating some game objects using PhotonNetowrk.Instantiate() on the client. When player disconnects and their actor becomes inactive, these game objects don't get destroyed. When the a player rejoins the room, player tries to instantiate game object again then gets this error "PhotonView ID duplicate found". I am considering destroying these game objects when player's actor becomes inactive.

- Is there a way to destroy gameobjects when a player gets disconnected and become an inactive actor?
- Is there any suggestions to handle this in a different way?

Thanks


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