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How to sync animations via Photon Server

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Hello everyone, I'm glad to join the community. Since our team moved from PUN to Photon Server we have encountered a lack of documentation and samples. Of course there is an obvious answer that we should deal with the issues by following our designed architecture and protocol overlaps, but maybe here some common solution existing?

The problem is when we are trying to async animations via dictionary with triggers it leads to stacking of packets and jittering of animations, like idle tries to play triple times or attack is interrupted.

We of course can add some time stamps to packets and create our own filtering, but the feeling we are doing it in a wrong way doesn't leave me.
The questions are:
1. Is there some ready to use solution for animations syncing?
2. Is there some ready to use solution for inverse kinematics syncing?


Thanks in advance, with regards!

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