Hello everyone!
We are working on an online game porject in my compnay and I am not on the server design team so I have been reading the following page to get some ideas about the photonengine and I have found a couple of things that I can not wrap my head around.
https://doc.photonengine.com/en/onpremise/current/applications/loadbalancing/application#gslb
[The basic setup did not change and is always simple: There is always 1 Master Server and 1..N Game Servers.]
When I check the photonserver.config file(I am using the SDK downloaded from the photon homepage) What I see is one master and one game server definition. So I was wondering how the creation of the multiple game servers are handled?
We are working on an online game porject in my compnay and I am not on the server design team so I have been reading the following page to get some ideas about the photonengine and I have found a couple of things that I can not wrap my head around.
https://doc.photonengine.com/en/onpremise/current/applications/loadbalancing/application#gslb
[The basic setup did not change and is always simple: There is always 1 Master Server and 1..N Game Servers.]
When I check the photonserver.config file(I am using the SDK downloaded from the photon homepage) What I see is one master and one game server definition. So I was wondering how the creation of the multiple game servers are handled?