When i sync the position of the player using photonView observe option, what happens ?
The transform option i believe to be client-authoritive wherever the client moves the player character, the server will update to that position.
What i want is the client to send a request of movement to the server ,the server then moves the object and returns the new position to compare to client local position, which will also had locally moved when the movement request was sent to the server.
The transform option i believe to be client-authoritive wherever the client moves the player character, the server will update to that position.
What i want is the client to send a request of movement to the server ,the server then moves the object and returns the new position to compare to client local position, which will also had locally moved when the movement request was sent to the server.