Hey!
I have been developing a mobile game with a pseudo-mmo structure to it. Essentially, there are two states: the home state (where the user handles hero items, quests, etc.) And the battle state (pvp, dungeons, etc.) I need my server to be highly authoritative. As of current, I've developed the game with playfab and a dedicated unity server to handle all the logic, but hit a road block with the battle state so here I am.
Question:
If I switched to photon server with load balancing application, would the master server instance be able to handle all the logic of the home state?(which is all isolated from other players, besides the chat) 99% of the home state would just handle playfab calls. And then use the game server to handle the battle states.
I've read through all of the documentation multiple times, but I haven't found any suggestion that the master server would do anything besides control the game servers. I'm relatively new to server side programming, so forgive me if I overlooked something - and any assistance would be appreciated!
Thank you for your time.
I have been developing a mobile game with a pseudo-mmo structure to it. Essentially, there are two states: the home state (where the user handles hero items, quests, etc.) And the battle state (pvp, dungeons, etc.) I need my server to be highly authoritative. As of current, I've developed the game with playfab and a dedicated unity server to handle all the logic, but hit a road block with the battle state so here I am.
Question:
If I switched to photon server with load balancing application, would the master server instance be able to handle all the logic of the home state?(which is all isolated from other players, besides the chat) 99% of the home state would just handle playfab calls. And then use the game server to handle the battle states.
I've read through all of the documentation multiple times, but I haven't found any suggestion that the master server would do anything besides control the game servers. I'm relatively new to server side programming, so forgive me if I overlooked something - and any assistance would be appreciated!
Thank you for your time.