Multiplayer Server - pure networking
I'm looking into using Photon for my game server, but Photon Server doesn't seem to be exactly what I'm looking for?My understanding is that the Photon Server controls the actual process and just loads...
View ArticleVersion Control
So I'd really like to do some public testing with my game but after the test period I'd like to prevent the test applications from connecting to the server again. How do I go about this? Can I change...
View ArticlePhoton self hosted + WebGL
Hi guys,I'm having some trouble trying to setup up a self hosted Photon on Amazon EC2 for a WebGL game.For testing pourposes I'm building the exact project from the Unity Asset Store (Photon Unity...
View ArticleCant rejoin server
Hey there,when i enter the multiplayer server and quit into another (no PUN) scene, i can't rejoin the multiplayer.Get this error:ConnectUsingSettings(9failed. Can only connect while in state...
View ArticleIs there any way for a custom log4net implementation on the server side?
Hi.is it possible to use a custom log4net implementation on the server side and to force the default logging of photon to use this implementation?I get it up and running so far that I can use my own...
View ArticleCalculate physics2D on server side and send values to clients.
What is the easiest way to add calculating of physics2D on own photon server? I want to all clients would have identical values. It has to calculate ragdoll bodies (position, rigidbody2D,...
View ArticleComplications with sending hashtables over the network
Hi all,I'm not sure whether this is a bug, an architectural issue, or that maybe i'm just doing something wrong, but here is what I have discovered:- when sending a hashtable TO the network (in an...
View ArticleDoes photon voice Hosted only in Photon Cloud?
Does photon voice Hosted only in Photon Cloud?Can the photon voice deployed in my photon server(not in cloud)?
View ArticleWebGL build not working
Hey all,So there's little info currently on the state of photon + webgl (when used with unity), however dotted around the website it states that photon can be built along with webgl unity builds....
View ArticleQuestion about behavior of PhotonPeer after failure to connect to server
If I attempt to connect an ExitGames.Client.Photon.PhotonPeer to an unhosted local port (nothing is listening on this port), then eventually the DebugReturn method of the IPhotonPeerListener...
View ArticlePhoton Specific Variables
Hello, I'm trying to get a variable that is player specific that, when that specific player does something, it modifies only that player's variable. I believe the best way is a RPC and I'm unsure whats...
View ArticleServer disconnect timeout
Hello. I have android game with photon. Android games is not working in background (android specific)When i hide(minimize) the game, after 10 seconds i have on server: OnDisconnect - ConnID=52...
View ArticleStruggling to get past the QueueIncomingUnreliableWarning disconnect
Hey guys,So I'm pretty deep into a silly little project right now, and the finish line is in sight, however I've come across a stumbling block and I'm really struggling to get past it.So a little...
View ArticlePhoton Server and PhysX.Net cant find DLL file
Hi,I have been working on a projekt for awhile now and everything works fine until the server side AI implementation. The idea is to run PhysX.Net (Wrapper for PhysX) to handle collision detection and...
View ArticleCommunication between several servers.
Hello!I want to organize communication between several servers (for example using some Main Sql Server).Target: first friend on server "1.1.1.1" wants to invite second friend to new room. But second...
View ArticleList of Master Servers playing my game?
is it possible to get a list of all servers which are running my game? I would like to allow people to download my game and use onpremis to host the game them selves and also allow ME to list all the...
View ArticleIs photon on premise server right for me?
Hey! I have been developing a mobile game with a pseudo-mmo structure to it. Essentially, there are two states: the home state (where the user handles hero items, quests, etc.) And the battle state...
View ArticleFree Version no limitations?
Hello.I just wonder: If i host the Server on my own machine, do i still have the 20ccu limit or is it limitless if i host it my self?Best regards.
View ArticleUser friendly solution for game on different school networks?
Hi. With my startup EduMode we're developing an "educational multiplayer first person shooter". So it's evident that the game works on a variety of school networks which unfortunately are known to be...
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