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User friendly solution for game on different school networks?

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Hi. With my startup EduMode we're developing an "educational multiplayer first person shooter". So it's evident that the game works on a variety of school networks which unfortunately are known to be rather restrictive.

I've researched the issue and I'm not an expert but understand that photon communication needs access to IP addresses and specific ports.
Whenever people have theses issues, the response is to change the firewall settings. But that is rarely a user friendly solution for the non-technical teacher who needs it to work immediately.

How far can we go on our own? Is it possible to have the game first test the network for various combinations of IPs and ports, and then use one that's functioning?
In that case I would have the teacher launch first, test, and then tell the pupils which port and/or IP to use (in a simple way).
I imagine that I could change ports by using this: https://doc.photonengine.com/en/onpremise/current/operations/server-config#uatnsac ("Changing the default Unity ports")

Would it make sense to approach it like this?

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