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help! client cannot connect server when peercount = 370.

and throw error from Photon.SocketServer.Peers.ManagedPeerERROR Photon.SocketServer.Peers.ManagedPeer [(null)] - System.IndexOutOfRangeException 在 System.Collections.Generic.Dictionary`2.Resize(Int32...

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Custom Authentication/Login with Google OAuth?

I was wondering what the best approach to implement a custom authentication login with Google OAuth with Photon Server SDK. I've been reading the custom authentication login docs.I may not be...

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Unity RPS demo not working with LoadBalancing Server

I'm setting a new Photon server for a new game and decided to start fresh new Photon server v4 and run the Unity demo with it to test and I got error when I was running the RockPaperScissors demo. The...

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send data to specefic client in photon server

in new photon we have clientPeer instead of PeerBase. and in that we have connectionID instead of playerID.so when new client connects I assign a new id to it. but how to send a data to that client...

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Server does not disconnect peer automatically if authentication failed

I notice that whatever response I return in HandleAuthenticate the server won't disconnect the peer and keep sending sort of message to client. Does this behavior work as intend?

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Moving into another room when already inside a room?

Hi everyone! My question is, as written in the title, is how to move into another room when already inside a room?I successfully join a room by calling OpJoinOrCreateRoom(string...

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Modifying the Load balancing example

Hi!I am just getting started with Photon Server trying to setup a server with load balancing. Honestly though, I'm finding the documentation rather lacking and outdated. The documentation keeps coming...

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Photon Server unity3d

Hi, I'm new to photon and i'm a bit confused about photon server/cloud. Concerning about unity3d, what's the difference between the client api I use for photon cloud or photon server? TBH I'd like to...

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right structure for photon server.

hi.im working on a game that has a part that player should work in menu and just send data to server to make changes on database. just like loging in. buying gold. signing up .... but there is a part...

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Changing timeout settings in Photon Cloud?

Hello, is there a way to control LoadBalancing server parameters (e.g. MinimumTimeout, MaximumTimeout) for an app running in Photon Cloud? In an OnPremise server I would just tweak parameters in...

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example about photon server and unity client

hi. im searching about how photon server and unity clients can connect and perform match making lobby and rooms. can you introduce me an example that performs these parts? I think client only can call...

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Photon default installation

Hi I am trying to setup a clean install of photon server, however I don't see an option to start a default instance.I only get the options to choose from load balancing(my cloud), mmo demo and game...

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how to limtate max players in aroom?

hi. in my project there should 2 players in a room to make a game. one can create a room an other can join to play. how can I make that? components like transform views that are used for cloud can be...

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photon server RPC to client

Hi.I'm currently using photon cloud. And trying to use photon server for load balancing. How can i RPC to client??in client's script, i can do [PunRPC] public void OnStartGame() {...

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Photon can't start app because it can't find a dll

Hello everyone.I am trying to understand photon and it isn't easy as there doesn't seem to be a guide on how it works and how to set it up. I have had to rely on youtube videos of version 3 RC3, so you...

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Photon Server Crashed Twice This Week

Hi,Photon Server did crash today and it was unresponsive, we had to restart the server. This is the custom dump created after the crash:-Dump Summary------------Dump File:...

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Is it possible to run PhotonServer without PhotonControl

A have battle server on Unity and some other server nodes (Master server, Chat server and others), that runs using my own network framework. I try to add Photon UDP as transport to my network framework...

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Photon server and IPv6

My update build was rejected by Apple today because the reviewer can't connect to the server and it seems it's because my game / server does not support IPv6. I read the forum and it seems the newer...

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PhotonView and Plugins

I would like to access the data serialized by OnPhotonView in a plugin. Can this be accessed in a plugin or only in the server?

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Peak CCU is calculated wrong?

The peak ccu appears to be adding the highest ccu value from each region at ANY point instead of the same time moment.ie:7am 8am 9amus-10 70 30eu-30 10 20The peak ccu should be 80 from the above data,...

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