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Channel: Photon Server — Photon Engine
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Sending private information from photon server

Hi,I apologise if this is covered elsewhere, but I'm stumped and the documentation is confusing me more and more. If there's a definitive answer, then please just link there and I'll be happy . I also...

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Plugin: How modify the properties of a room to be created?

In my plugin, I need to change some properties of rooms in his creation. I'm making the changes I need, but these changes are not visible on the client. Look! public override void...

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PlayerCache

The PlayerCache used by the MasterServer is very useful for finding players/friends purposes. We have some operation in the lobby that will require to read the player-game matching information in the...

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Does Photon Server Require Internet Connection?

I want to run my multiplayer game completely offline but with a LAN but whenever I disconnect my laptop from wifi and try to run PhotonControl.exe and start LoadBalancing as an application, it starts...

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Remove specific events from cache room - Plugin

I have two events from PhotonNetwork.RaiseEvent:1 - Event Sitdown. This action is being stored in the cache of the room.2 - EventLiftup. This action is not stored in the cache of the room.In my plugin,...

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Photon Server Lan

Hi, I am trying to create a LAN game without internet connection using Photon Server. I am able to join the lobby just fine, but when try to create a room, I get this error:Operation 227 failed in a...

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I can't connect photonNetwork sometimes.

I can't connect photonNetwork sometimes,but i can after a hours.I don't know it's my problem or the issue of photon server .It's log in GSGame .ERROR Photon.Hive.HiveGame.HiveHostGame.Plugin - Failed...

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SetCustomProperties and RaiseEvent - receipt of order

I am using a development policy that may not be reliable and therefore can cause me great inconvenience in the future when my game is actually online and not on my local machine!Please can enlighten me...

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Errors getting a cloud game running on the server

Hello,I'm currently trying to get our game that runs on the cloud servers to run off a local server for an upcoming convention where there will be no internet access.When I run the loadbalance test...

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[Fixed] Unable to Setup Local Photon Server

Hi,I am trying to set up a local server that connects 4 pcs together with a switch. The PCs are not connected to the internet. I started the LoadBalancing instance on one of the PC and tested the...

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IPv6 in DNS64+NAT64 environment

Hi,I am testing with iOS cpp SDK v4.1.3.3 and onPremise Server SDK v3.4.31.10808. according to this page http://doc.photonengine.com/en-us/onpremise/current/operations/ipv6#hostnames , the server...

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how to connect Unity client SDK demo to own hosting photon server

I just started to study and use photon server, so I downloaded the server sdk, and the client sdk, NOT PUN. And then I opened the demo-particle within the client sdk folder on unity. It worked when I...

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List of updates Plugin SDK - RemoveRoomCache Bug

Hello friends, recently discovered a problem to remove cache events starting plugin.I wonder if there is a list of updates for me to follow and be able to know when this problem will be fixed!I tried...

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InvalidOperationException in PhotonServer 3.4

Hi, I have some problems that I'd like to comment you.Sometimes, when I am attached in Visual Studio to Photon Server i get an exceptin of the type:InvalidOperationException: collection was modified...

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Per-room authentication

Hello,I'm looking for a way to do per-room authentication on room join requests.Certain people are allowed to join certain rooms. I have a webserver (hosted separately from my Photon server) that's...

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How to start a server (Specifically a LAN server) in Unity??

Hello,I was hoping there was a way to start a Photon server in Unity using code, so we can bundle our game with the server and people can run it on their computer and make LAN servers.I am aware of the...

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simplistic server

hi. im searching in photon as my game server solution but I see it has many stories. im my structure data just is sent by json and in every json username and password of client is included. server just...

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Is PeerBase.SendEvent() guaranteed to be delivered to the client?

I'm using PhotonServer v2.0.50727 on UDP.On the match end every peer is sent a final stats events for every player in the match (with SendEvent()).And sometimes, rarely, this event for one of the...

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Using Custom Authentication in an onpremise server

Hello, are there any docs about how to configure Custom Authentication for an on-premise Photon Server instance of LoadBalancing? For example, where I put the URL to use and the key-value pairs. All...

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Configure Photon Master Server on Local as well as Hosting

please put some guide or instructions related to Hosting Photon Master Server at Local machine as well at Hosting domain??how i can do it

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