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How to set room as permanently invisible server-side when maxPlayers is met?

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Context: I have a 1v1 game. I understand that when there maxPlayers in the room, no other players can join the room. However, when a player disconnects, I am assuming that other players can then join the room. I don't want that to happen. I want the room to remain invisible from matchmaking, while I wait for the other player to reconnect.

So my questions are:
1. How do I set a room to be permanently invisible server-side when maxPlayers is met? I don't want the client to control this.
2. Is this done on MasterServer or GameServer?

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